
GP progress is shown for all civs and sorted by turns to get the GP. Comandante Generals, see note below), a total of 203 icons. What you are actually rewarded is consistent, but depending on the game speed, the game reports differently.- Pictures of the real Great People. I did some testing to clear up our understanding of why there is a difference sometimes between how much gold and faith the game says you found and what you actually got.The Game Speed is the culprit (map size and difficulty settings have no affect). Here is the list of all rewards and their chance of appearing within each category. Scout is no longer the most common reward in its category (swapped with Experience - see chart below). To fix this problem, Healing was disabled.

In each case, the chance of a Scout being found increases significantly. Healing is invalid whenever the unit claiming a hut is not wounded, and Experience is invalid whenever the unit has a pending upgrade. Scouts no longer appear too often due to other rewards in its category being invalid. Gold & Faith rewards can now be claimed without a city (i.e. Survivor rewards can now be found at the start of the game (were limited to having a Trader unit already and only after turn 15). The new weighting for reward levels is 20/30/50 (each category has 3). (NOTE: Explorers type units, such as Scouts, gain experience, whereas Warriors do not, This is the default rule set my Firaxis in code.) Explorer type untis now gain 10 experience when claiming a Hut (was 5). Each hut grants +20 gold in addition to the specific reward.

Huts can appear within 2 hexes of each other (min distance was 3). Reward distribution is consistent across all categories All rewards can be found from start of game No longer need city to find Gold & Faith rewards Twice the experience awarded when claimed All huts yield +20 gold, in addition to the reward

Better rewards appear more often than before
